Introduction
Everyone of us has played video
games whether it is an online multiplayer game with friends or an offline open
world game featuring a story. But, who could have ever imagined that the
simple, 2D, pixelated, and small games of the past would evolve into the
ultra-realistic, stunning, relatable, and open world games we play today? This
became a reality all thanks to professional game development engine called The
Unreal Engine, developed by Tim Sweeny, the founder and CEO of EPIC Games. The
Unreal Engine is the most useful, powerful, and professional game development
engine which has provided us with the best games we play today such as
Fortnite, PUBG, The Matrix Awakens and many more.
The
Motives Behind Development
What was the driving force behind
the creation of the unreal engine itself? Following are the main motives behind
the development of unreal engine:
•
Leveling-Up
the Gaming Standards
•
Providing latest image rendering
technology to promote level of detailing in games
•
Building and providing the best
lighting technology to create a realistic environment
•
Providing the most realistic physics
implementation in games to promote realism
•
Providing the best graphics, sound
and detailed animation systems
•
Enhancing multiplayer gaming
experience by providing stability
All
this set up a bar for gaming and made the gaming experience as realistic as
possible
•
Facilitating
the Developers
•
Providing built in assets and
functionalities as everything had to be implemented from scratch through a
rigorous process of writing the same functionality every time
•
Making the development process as
easy, fast and relevant as possible
3) Optimization
Along with Performance
•
Increasing the level of detailing by
maximizing the hardware capabilities of GPU
•
Improving the gaming experience on
low end platforms by providing effective resource management which is necessary
for a smooth and optimized performance
4)
Cross Platform Development
•
Providing a single platform to
developers to target audience across all platforms ultimately to increase
availability
•
Increasing the reach of the gaming
market ultimately to increase revenue
5)
Promoting Creativity
•
Providing a development platform to
everyone so as to develop the best and the most creative games, since many
people have potential but lack the required resources
•
Encouraging modding and independent
development, to provide the ultimate room for creativity and drive innovation.
The
Evolution of Unreal Engine
The evolution of unreal engine is
just straight up ‘EPIC’ with each version having the latest technology of its
time.
Unreal Engine 1 (1998)
•
Showcased in 1998 with Unreal FPS
game
•
Provided support for software
rendering that is rendering of images using software
•
Detailing with distance and better
lighting effects were introduced
•
Provided supported for Windows,
Linux, Mac and Unix
•
Started licensing with other
developer companies to form a support network
Unreal Engine 2 (2002)
•
Showcased in 2002 with the game
America's Army
•
Provided support for hardware
rendering that is rendering of images using GPU
•
100 times more detail with
cinematic, particle and skeletal animation systems
•
Supported PS2, XBOX and GameCube
Consoles
•
Further promoted licensing to allow
easy modding ultimately promoting creativity
Unreal Engine (2006)
•
Showcased in 2006 with the game
Gears of war
•
Supported Multi-threading (parallel
processing to speed up responsiveness and performance) with DirectX 9 (set of
software libraries acting as a bridge between application and hardware such as
GPU) as API (Application Programming Interface)
•
Graphics, Physics and sound systems
were added and calculations per pixel were made to increase speed
•
Initially supported Windows, PS3,
XBOX360 while IOS and android were added later
•
Development kit was introduced which
allowed everyone to create games for free by providing basic toolset for
personal use, aimed at discovering talent.
Unreal Engine 4 (2014)
•
Showcased in 2014 with Fortnite
•
Visual scripting was introduced
which eliminated the need for writing traditional code
•
Global Illumination (accurate
simulation of behavior of light), Physically based rendering (simulating
physical properties of materials) was introduced with the elimination of
precomputed lighting (calculating lighting effects beforehand)
•
Supported almost all platforms
•
Unreal marketplace was introduced
for selling assets and already built code snippets
It can be seen that during the
development of each version, the motives were always under serious
consideration.
Intro
to Unreal Engine 4:
Epic Games is the developer of
Unreal Engine 4 (UE4). UE4 defeated its predecessors by quite a bit when it was
introduced in 2014.
It is a well-known and powerful game
engine that transformed the gaming industry. Enables developers to produce
environments that are astonishingly realistic and appealing. (Deeper, more
complex tasks.)
SALIENT ASPECTS:
1. An entirely new level of experience:
Improved vision clarity is one of
its primary features. became the go-to choice for interactive media producers,
game developers, and filmmakers worldwide. It creates a whole new experience by
creating:
1. high-graphic games
2. new VR experiences
3. different cinematics
4. Mixed reality experiences
2. Visual Scripting Blueprint:
It includes a robust blueprint
system for graphical scripting. (UE4 offers two techniques: Blueprint Visual
Scripting and C++). Blueprints consist of nodes to connect different elements
of game. It basically acts like providing features of programming that are only
known or available for developers to make logics and connect them. It connects
different classes and functions related to objects to provide functioning.
Augmented reality (AR) and virtual reality (VR):
Encourages the development of
augmented reality (AR) and virtual reality (VR). Performance improvements
combined with integrated VR and AR development support for a smooth,
captivating experience. Integrated VR and AR use pins to connect various
program components so that users can interact with them.
Moreover, it is being used in many
industries to improve experience.
1. in gaming:
to provide real functioning to user
for different components of a game.
2. in designing:
to provide a real-time view and
performance of a particular product before official launch.
3. in learning:
to provide a realistic experience of
a car or bus or a plane so that user can drive it virtually like in the real
world and learn to drive a car or bike or an aero plane.
Toolkit for Persona animation:
Comprehensive tools for creating and
modifying animation, like the Persona animation toolkit, which makes complex
control rig setups and character animation possible. A wide range of tools and
adaptable functionality.
It allows user to create characters
and to move them through different animations. Moreover, one can design the
structure and skeletal system, poses, physical appearance, and meshes for
characters.
Tool for World Composition:
The World Composition tool is for
streaming enormous landscapes and the Landscape system is for sculpting
terrains and adds features for creating large, complex open worlds.
Tiles can be created in the same
world so that different team members can work simultaneously on different
sections of world together. There is
tool through which different heights of particular sections of world can be
changed easily especially in creating caves and mountains.
Landscape management system allow
users to create and merge different terrains in a same world to showcase
different visuals of land types in a single project.
Access to C++ Source Code:
Full access is being provided to the
engine's source code, enabling substantial optimization and customization to
satisfy project-specific needs. This is done so that whether a single person is
working or a famous company is making a complex project can manage and optimize
and change the settings and behavior of unreal engine according to their work
or preferences.
Navigation system and AI:
In the beginning, an efficient
integrated navigation system was presented. Moreover, AI was later included in
a major update as well. AI tools and navigation enabled complicated AI
operations and realistic pathfinding.
AI integration can help in finding
the shortest path or the playable area in a game and allows users to find the
functioning of a character or an object through different paths and terrains.
Drawbacks of UE 4:
Using Unreal Engine4 to create a
wide and realistic visual experience was quite challenging.
1. Limitation in the creation of polygons: Few million polygons could be handled by
Unreal 4. It hindered the creation of increasingly sophisticated and expansive
works by storytellers.
2. Limitations on performance: Large, open-world multiplayer games may have
performance problems with UE4, requiring further developer optimization.
Sometimes UE4's complexity is too much for smaller projects where simpler
engines were more suitable for tasks.
3. Issues with building a massive project: UE 4 made it difficult to generate previously
unachievable vast environments and cityscapes. Complex collision structures can
sometimes produce unexpected behavior, especially when complex object
interactions are involved. Shader code errors can cause visual defects and
performance problems.
4. Artificial lighting: Since UE4's lighting was entirely fake; you
had to create a realistic appearance. In order to create a realistic image, it
created complexity by maintaining each object's original textures and shadows.
Moreover, creating so much light objects made the program size much larger and
hence optimization decreased.
5. A challenge for novices: Since sophisticated hardware is sometimes
needed to run Unreal Engine 4 efficiently, some developers may find it
challenging to get started. The engine might be challenging for inexperienced
users to master due to its numerous features and complex technological aspects.
UNREAL ENGINE: IT’S CURRENT FEATURES,
SPECIFICATIONS AND USES
1_INTRODUCTION TO UNREAL ENGINE:
Unreal Engine is a 3d modeling and
real time 3d creation tool with a complete suite of tools for programmers like
game developers, cinematographers, virtual reality creators and engineers. It’s
developer is epic games, and it has evolved as the most powerful 3d creation
tool of all time.
( It is the world’s most successful
game engine by Guinness World Records 2014).
2_FEATURES:
1.
High graphics quality
The
main reason of success of unreal engine is the quality it provides, from most
realistic 3d environments to 3d characters, the distribution of light, ray
tracing, texture simulation, all combine to provide a real life experience to
the user.
2. Real time visuals
Programmers
can see what they are building, during the process of construction. This helps
them to reduce build errors and simplifies the process of world building and
motion. Unlike unreal, programmers have to first code the whole 3d objects in
other engines.
3. blueprint
blueprint
is a visual scripting for unreal engine (just like manually drawing something).
It requires minimal code or no code at all, and is easy in respective to real
time 3d development.
4. Using unreal
engine, both objects ( like persons, cars etc. ) and environments (like cities,
villages, gaming open worlds ) can be built.
5. Unreal engine uses
textures, the type of surface. (like
wood, metal, shine or rough surfaces), to give a realistic look to the objects.
This is done by simulating how light rays will reflect from that particular
surface. It is called reflection environment.
6. Objects can be
given motion visuals using rendering, in which the object is animated using
techniques like keyframe animation (position of object), skeletal animation
(walking or running), physics simulation(like chaos) and motion blur.
7. Rendering is
controlled and organized by pipelining. Pipelining is the flow of data. When an
object is given motion, it is loaded in the memory using pipelining. It allows
the smooth animation.
8. Support for audio
and post-processing effects (blurs, intensifying)
9. Ray tracing
(rendering technique to control the behavior of light)
SPECIAL
FEATURES:
1.
Lumen:(global
lighting system: unreal engine calculates how light will bounce from each and
every surface, how much it will reflect and then where it will scatter to reach
again the next surface to illuminate the completely natural way)
•
Programmers don’t have to worry
about the lighting mapping(open world games where direction of light can
change, any environment to have changed light source direction, like a city
with sun)
2. Nanite:(very much
like blueprint, just it has unlimited triangles(the very basic geometry) ; as
the geometry is specified to only one shape, it reduces processing load and
helps to give infinite details(billions of triangles) and also makes
construction build faster
•
Nanite is a way to make things
easier using only one shape as basic block
3. World partition
:open world environment is divided into parts
4. Frustum culling:
the only things that come into the view of camera are loaded.
5. Occlusion Culling:
Only things that are illuminated by light are loaded, similarly if they are
hidden by opaque objects, they are not loaded.
6. Niagara : To
visualize how particles interact with each other. Like molecule interactions in
chemistry.
7. Mass AI : For
crowd placement and trafficking
8. Chaos: to simulate
the chaos, physics and physics of explosions. It tells the behaviour of
explosions taking place in unreal engine environments.
SECONDARY
BENEFITS:
1. Cross
platform : mobile, pc, virtual reality machines, consoles, AR(augmented
reality)
2. Supports
2d animation
3. Supports
3d-creation and animation
4. AI
integration
5. Market
place and assets
6. Web
supported, used in web development (3js library)
7. Support
by community with complete guidance and documentation.
8. Support
for large teams and integrations (just like github allows to share code and
workplace with other team members, unreal also allows developers to work
collectively even if they are remote)
USES:
Unreal
engine is used for these listed purposes:
1. Game
development
2. Film
tv cinematics
3. Architectural
virtualization (bridges and buildings)
4. VR_
virtual reality, AR_ augmented reality: Windows mixed reality, Samsung VR
technologies, Apple vision pro
5. Automotive(tesla
cars, especially aircraft to check their weight distribution and other things)
6. Chemistry
and Physics Researches : simulation, like 3d behaviour analysis how molecules
will interact
EXAMPLES:
•
Movie: Allahyaar and The Legend of
Markhor
•
Game: The Matrix Awakening, The Dune
Awakening
•
Building: Habitat 67: housing
complex in real Canada, its construction was first checked using unreal engine
(it used 4.5 billion triangles).
•
Automotives: TESLA cars and other
luxury cars. (like Audi , Ferrari, BMW)
Requirements:
These listed are the minimum
resource requirements to run unreal engine for development and creation:
•
Heavy requirements
•
32 GB of RAM
•
Good processor (2.5 GHz or faster)
•
Good Graphics processor (at least
DIRECTX 11)
•
Memory: when a project is built, it
takes a lot file size, smaller projects typically need 70 GB of storage if they
do not have an environment
•
Nanite and lumen take a lot of RAM.
Demand from programmers:
•
Learning is difficult and time
consuming
•
Building is time consuming to give
details to objects and environments
•
Requires practice and skills to
remove errors
Problems faced
1.
It needs heavy resources like
graphics processing RAM memory and other things
2.
it is difficult to optimize
3.
Difficult to learn
4.
Crashing and Buggy experience (big
projects can sometime crash unexpectedly.
5.
Blueprint errors: blueprint is
visual scripting, but it sometimes does not act as expected.
6.
Third party interactions are not
very good. Like when developers import assets like audio, or pre formed 3d
assets from other developing sources (blender), unreal engine is difficult to
organize and keep running that.
CONCLUSION:
Unreal engine is a powerful tool,
but it is only suitable for large enterprises or teams that can invest time and
can afford to form 3d creation in it.
Programmers require good skills and
patience for creating something meaningful in unreal engine.
(Waqar ul Hasan)
Enlighten
vs. Lumen: A Comparison of Real-Time
Global Illumination Systems
Lumen
(Unreal Engine)
•
Virtualized
Global Illumination (VGI): Lumen uses VGI, a revolutionary
technique that allows for fully dynamic global illumination. This means that
lighting can adapt to changes in the scene, such as moving objects or dynamic
lights, in real-time.
•
Real-time
Updates: Lumen excels at real-time updates, even in large and
complex scenes.
•
Performance:
Highly efficient, utilizing modern GPU hardware to achieve stunning visual
effects.
•
Flexibility:
Offers greater flexibility and control over lighting setups, allowing for
dynamic and interactive lighting scenarios.
Enlighten
(Unity)
•
Precomputed
Radiance Transfer (PRT): Enlighten primarily relies on PRT,
a technique that precomputes the way light bounces around a static scene.
Precomputed lighting is called backed lighting or static lighting. This
precomputation allows for real-time lighting updates, but it's limited to
static geometry.
•
Real-time
Updates: While Enlighten can handle dynamic lighting, it's less
efficient than Lumen, especially when dealing with large and complex scenes.
•
Performance:
Can be demanding on hardware, especially for large-scale projects with complex
lighting setups.
•
Flexibility:
Less flexible than Lumen, as it relies heavily on precomputed data.
Graphics and
Visual Fidelity
Lumen
(Unreal Engine)
•
Advanced
Rendering Capabilities: Unreal Engine provides advanced
rendering capabilities, including realistic lighting, shadows, and reflections.
Features like Nanite virtualized
geometry and Lumen global
illumination allow for incredibly detailed and realistic visuals
•
Blueprints:
Unreal Engine offers Blueprints, a powerful visual scripting
system that allows developers to create game logic without writing code. This
is particularly popular among designers and artists.
Enlighten
(Unity)
•
High-Definition
Render Pipeline (HDRP): Unity's HDRP enables developers to
achieve realistic visuals, making it a strong contender for high-fidelity
graphics.
•
Visual
Scripting: Unity has introduced visual
scripting tools (formerly known as Bolt) that aim to provide similar
functionality to Unreal’s Blueprints, but it’s not as mature or integrated
Ease of Use:
As far as
the user experience is concerned, Unity 3D is much ahead of the Unreal engine.
The interface of Unity 3D is quite easy to use as it is very convenient for the
new developers to create games without any hassle. Although with the last
update Unreal engine came up with many improvements in terms of user experience
it is still behind Unity 3D.
Motion
Capture (Film Industry)
Motion capture, also known as
mo-cap, is a technology that records the movement of objects or people. This
captured movement data is then used to animate digital characters in 2D or 3D
computer animation.
•
Unreal's powerful real-time
rendering capabilities allow you to visualize and refine the motion capture
animations in real-time, making the workflow more efficient.
•
Sequencer:
Unreal's timeline-based animation editor, provides granular
control over motion capture data, allowing you to blend, edit, and retarget
animations seamlessly.
•
Unreal integrates well with popular
motion capture solutions like Xsens, Vicon, and OptiTrack, streamlining the
workflow from capture to in-engine implementation
•
While Unity has improved its
real-time rendering capabilities, it may not be as powerful as Unreal Engine in
this regard.
•
Unity's animation tools are not as
advanced as Unreal Engine's, especially for complex motion capture workflows
Learning
curve
•
Apart from the ease-of well but, it
is difficult to use Unreal as a filmmaking environment. So many of the
templates and terminology are designed for games (e.g. scenes being referred to
as ‘levels’) that it can feel like you are trying to use the platform for
something it wasn’t designed to do.
•
Unity is more seamless in this
regard, with more broadly applicable terms throughout the interface. Unity’s
official learning paths for linear animation are easier to follow than the
equivalents for Unreal. Unity also has excellent community content
Performance
and Optimization:
•
Unity: Generally, performs well but
can struggle with large-scale projects and complex rendering techniques.
Optimization techniques like profiling, asset bundling, and script optimization
are crucial.
•
Unreal Engine: Offers high
performance and excellent optimization tools. Its powerful rendering engine and
C++ programming language allow for fine-grained control over performance
In
conclusion,
•
Unreal Engine generally offers
superior graphical capabilities and is considered the leader in high-fidelity
visuals, particularly for complex 3D environments and projects prioritizing
visual impact. It is the go-to choice for AAA games and high-budget productions.
It excels in projects requiring photorealism and advanced visual effects.
•
While Unity is more focused on
scalability and accessibility and provides a more versatile approach with a
good balance between graphics and performance, making projects suitable for a
wider range of hardware. It’s a perfect fit for games that don’t require
photorealism
Future
Technologies:
•
Hardware
requirements:
Unreal Engine 5, which is the latest
defined version of the original Unreal Engine launched more than 2 decades ago.
However, with the timely advancements the system demands tend to increase. For
instance, the recently introduced Lumen and nanite technologies are very
demanding both in the terms of CPU and the GPU. To be specific the system
should comprise of at-least a quad-core CPU and a GPU with large number of CUDA
cores with 8Gb of VRAM minimum. But in the near future through proper hardware
and software optimizations that are being done day by day, more efficient
rendering systems will be introduced which will allow this specific engine to
work flawlessly on merely mid-spec systems.
•
Improved Ray-Tracing Performance:
Firstly, to give the introduction
about Ray tracing. Ray tracing is basically defined as the technique through
which different types of game engines produce highly realistic lights scenarios
like shadows, glare, reflections etc. However, it is not quite stable due to
the incompatibility of Graphics units, means that specifically unreal engine it
doesn’t fully and proper utilize the RT cores of majority of the graphic cards
in the market. Fortunately, developers are working to introduce different
updates which ensure better ray tracing compatibility in the coming future.
•
Integration
of AI:
Epic Games are collaborating and are
planning to scale these collaborations with the AI giants in the near future.
Basically, to improve the already integrated AI features in the unreal engine.
Features like the Nvidia DLSS and Nvidia Reflex are being used in game engines.
What these features do are that they predict and generate new frames by
consuming little to no resources and also improving the graphic details by
syncing with the resolution. Therefore, in the near future we can expect
different AI features that will not only improve the actual game but also
improve the overall gaming experience for an average user.
•
Decrease in
Development Time:
Developing complex projects not just
by using Unreal but any game engine can be very time consuming. This can be a
serious concern because there is always a set deadline for a certain project
and majority of the time developers fail to deliver their part on time. A very
famous example is the “Grand Theft Auto VI” based upon Rockstar’s R.A.G.E
(Rockstar Advanced Game Engine) is not ready still even its predecessor GTA V
was released in 2013. As a result, companies like Epic and rockstar are
collaborating with different companies like Open AI, Nvidia and more, just to
research and implement different technologies to decrease the development time.
•
Memory
Management Problems:
Different features like especially
the Ray tracing can significantly increase the memory requirements as the
number of 3D models or more specifically “Meshes” increase. More memory
requirement decreases the performance. Thankfully, work is in progress therefore,
in the future, advancements in effective memory management will allow better
performance and reduce lag.
•
Increased
Compatibility:
Major work is being by the
developers so in the future we can shift different projects based upon
different engines to basically create a new or refine an old project.
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